The Maintenance Room is a Rare keycard in MW4 DMZ for X01, the Season 1 black site. It opens a room at the top of the Production Assembly on the Data Center floor, grid E5, next to fenced pipework. You can find the card in the field, or make it yourself by encoding a blank keycard at a Keycard Encoder Station. Below is how to get the card, where the door is, how to climb up to it and what we found inside.

TL;DR
  • The door is at the top of the X01 Production Assembly (E5), up the metal stairs, a yellow ladder and a concrete staircase. It has a red no-entry sign and a card reader on its right.
  • You can encode the keycard from an Encodable Blank Keycard at a Keycard Encoder Station, for example the one in the Supply Depot. Choose Maintenance Access and wait about 15 seconds.
  • It also drops as field loot. On an earlier run we found one in a jacket in the Executive Room.
  • 14 containers, with Animal Trial Records: R-4 ($3,000) on a shelf and an Encrypted Archive ($2,000) in a server blade in our run.
From the Production Assembly hall up to the Maintenance Room door, sped up and brightened.

Where the Maintenance Room Door Is

The Maintenance Room is in X01 on the Data Center floor, in the Production Assembly, the big hall in the middle of the floor with the robot arm icon on the tac map. The keycard calls it the 3rd floor Maintenance Room next to fenced pipework, and that is exactly where it is. The room sits on the top level of the Production Assembly, in its southwest corner in grid E5. Right in front of it is a room with a big silver insulated pipe behind a red fence along the wall. The Maintenance Room is the plain metal door at the far end of that room, with a red no-entry sign above the card reader on its right. The door is also on our interactive MW4 DMZ map under the X01 keys layer.

How to Get the Maintenance Room Keycard

There are two ways to get the Maintenance Room keycard. You can find it as field loot, or you can encode it yourself from a blank keycard. Encoding takes a few steps.

  1. Get an Encodable Blank Keycard. It is an Epic item, and its tooltip says it can be encoded on a Keycard Encoder Station within X01. Page 1 of the X01 orders pays out two of them, and you can print more at the X01 3D Printer for 6 Printed Circuit Boards and 8 Control Units.
  2. Take the blank into X01 and go to a Keycard Encoder Station. It looks like a white ATM with a screen and a card slot. We used the one on the east side of the Supply Depot, grid F2 on the Data Center floor, which is pinned on our X01 map. The map also shows a second station on the east edge of the Data Center.
  3. Use the station. The Encode Keycard menu has two options, Maintenance Access and Executive Access, and each one shows x1 for the one blank keycard it uses. Pick Maintenance Access.
  4. Wait for the encoding to finish. The screen shows a progress bar, and in our run it went from start to 100% in about 15 seconds. You do not have to stand at the station while it runs, so you can check the room around it in the meantime.
  5. At 100% the finished card pops out of the station. Walk up and pick it up. It shows up as the Rare Maintenance Room keycard, and its tooltip sends you to the 3rd floor next to fenced pipework in the Production Assembly.

The keycard also drops in the field. On an earlier run one was in a jacket on the coat rack inside the X01 Executive Room, which is the other keycard you can encode at the same station. Keycards roll randomly, so treat that as an example and not a fixed spot.

To get into X01 you can pick it straight from the FOB deploy menu, as its own location with Free Roam, and you spawn inside the facility. On launch day the way in was the freight elevator in the far north of Hajin. Our X01 entrance guide covers both ways in, and every key on Hajin is in our MW4 DMZ keys guide.

The Route to the Door

  1. Get to the Production Assembly hall on the Data Center floor of X01 and find the metal staircase in the southwest part of the hall. Take it up to the catwalk and follow the catwalk to the yellow ladder on the corrugated wall.
  2. Climb the ladder. At the top, cross the open floor to the concrete staircase and take it up to the top level.
  3. Go through the doorway into the room with the big insulated pipe behind a red fence. The Maintenance Room is the door at the far end, with the red no-entry sign. Swipe the keycard at the card reader on its right.

What Is Inside the Maintenance Room

Behind the door is a dim equipment room with rows of white server racks and electrical cabinets, a desk with a phone, a pair of filing cabinets and a window into a tiled room. One corner is lit red. We opened 14 containers, all inside the room. There are four server blades in the racks, five military lockers along one wall, two filing cabinets, a footlocker (the MINA MS41 crate) by the window, a military bag under the desk and a supply crate in the red corner, plus one valuable on a metal shelf.

14 containers in the room
Animal Trial Records: R-4 best find, Rare, $3,000
$12,650 loot value in the containers, at least

Containers

The containers decide the loot. Tap one to see what it can drop in our loot data.

Loot

  • Animal Trial Records: R-4 Rare $3,000 Loose in the room
  • Encrypted Archive Rare $2,000 Server Blade
  • Alloyed Plating Epic $1,500 Military Locker
  • Comms Module Epic $1,500 Server Blade
  • Ballistic Flight Logs Uncommon $1,000 Supply Crate
  • Infantry Invasion Plans Uncommon $1,000 Supply Crate
  • CPU Rare $500 Server Blade
  • High-Tenacity Fibers Rare $500 Military Locker
  • Control Unit ×2 Uncommon $200 each Server Blade
  • Detonators ×2 Uncommon $200 each Server Blade
  • Rigid Synthetics Uncommon $200 Supply Crate
  • Bandage Uncommon $100 Military Bag
  • Pain Killers ×2 Uncommon $100 each Supply Crate, Footlocker
  • Stim ×2 Uncommon $100 each Supply Crate, Military Bag
  • Concussion Grenade Common $50 Military Bag
  • Frag Grenade Common $50 Military Locker
  • Smoke Grenade Common $50 Military Locker
  • Armor Plate ×5 Military Locker, Footlocker
  • Chemicals ×8 Filing Cabinet
  • Electronics ×16 Server Blade, Filing Cabinet
  • Metals ×6 Server Blade
  • Synthetics ×27 Server Blade, Military Locker, Footlocker, Filing Cabinet

From one opening in our own run. Loot is random, so your room can roll differently, and we add every new run of this key. Values are per item, from the in-game tooltips. The loot value adds up every item with a known value and the cash, so it is a lower bound: crafting resources and items without a value are not in it.

The best single find was not in a container. Animal Trial Records: R-4, a Rare valuable worth $3,000, lay on the metal shelf next to the lockers. The server blades gave the most in total. One held an Encrypted Archive worth $2,000 and a Rare CPU, another an Epic Comms Module, and the others Control Units, Detonators and resources. In the military lockers we found Epic Alloyed Plating, Rare High-Tenacity Fibers, four armor plates and a couple of grenades, and the supply crate had Infantry Invasion Plans and Ballistic Flight Logs. The filing cabinets only held resources.

Is the Maintenance Room Keycard Worth It?

Yes, as long as you are close by. If you are already around the Production Assembly, it is a quick stop with 14 containers. If you are far away on the other side of X01, better skip it.

If you are making the card from a blank keycard, ask yourself why you would pick this blue Rare card. The same blank at the same encoder also makes the Legendary Executive Room keycard. From the one opening we recorded, the Maintenance Room held at least $12,650 in loot, with a Rare valuable worth $3,000 on a shelf and an Encrypted Archive worth $2,000 in a server blade, plus two Epic 3D printer parts.

More X01 keycards with their route and loot: the Audit Room, the Small Test Chamber, the Executive Room, Deep Vault 301, Deep Vault 106, Deep Vault 406, the Superintendent’s Office and Lt. Chol-Min’s Stash Room.

Frequently Asked Questions

Where is the Maintenance Room in MW4 DMZ?

In X01, at the top of the Production Assembly on the Data Center floor, grid E5. From the Production Assembly hall take the metal stairs up to the catwalk, climb the yellow ladder and take the concrete stairs up to the top level. Walk through the room with the big insulated pipe behind a red fence. The Maintenance Room is the door at its far end, with a red no-entry sign and the card reader on its right.

How do you get the Maintenance Room keycard?

You can encode it yourself. Take an Encodable Blank Keycard to a Keycard Encoder Station in X01, choose Maintenance Access in the Encode Keycard menu and wait for it to reach 100%, which took about 15 seconds in our run. It also drops as field loot, and on an earlier run we found one in a jacket in the Executive Room. Blank keycards come from the first page of X01 orders and from the X01 3D Printer.

What is inside the Maintenance Room?

We counted 14 containers, with four server blades, five military lockers, two filing cabinets, a footlocker, a military bag and a supply crate. Ours held Animal Trial Records: R-4 worth $3,000 on a shelf, an Encrypted Archive worth $2,000 in a server blade and two Epic 3D printer parts, a Comms Module and Alloyed Plating.

Can you use the Maintenance Room keycard more than once?

No. The keycard is used up the moment the door unlocks, so loot the whole room in one go. For the next visit you need a new keycard, either from the field or from another blank at an encoder.

Zorex - COD Central author
Written by Zorex Founder

Founder of COD Central and Call of Duty player since 2012, focused on Modern Warfare 4 DMZ and Black Ops 7 Zombies and Endgame content.