The Superintendent’s Office is an Epic keycard in MW4 DMZ for X01, the Season 1 black site. It opens an office up on an elevated platform inside the X01 Main Warehouse, and the only way to that door is a climb over the warehouse clutter and a jump across from a stack of barrels. Below is where the door is, how to get the card, the route with the jump and what we found inside.
- The office is on the upper level of the X01 Main Warehouse, on the Main Warehouse floor, just west of the Main Warehouse icon. The tooltip says F4, where the climb starts, and the office sits just west of that line in E4.
- There is one way in. Take the metal stairs up, climb over the IBC tank onto the upper deck, then jump from the blue barrels across to the small balcony in front of the door.
- It is field loot and keys roll randomly. The door uses the card up.
- 14 containers with at least $60,050 in loot in our opening, including two weapons lockers, plus a Legendary Weapons Grade Isotope ($12,000) on the desk and two Human Trial Records: R-18 ($8,000 each) lying loose.
- Worth it. A nice place to hide in busy X01 with a single, tricky entrance, and the loot is fine for a purple card.
Where the Superintendent’s Office Is
The office is in the X01 Main Warehouse, on the Main Warehouse floor of the X01 map. It does not open onto the warehouse floor itself. It sits up on an elevated platform along the hall. On the tac map the office is just west of the Main Warehouse icon. The tooltip says F4, which is where the climb starts at the foot of the stairs, and the office itself sits just west of that line in E4.
The door is a grey door with a small window on a short metal balcony with a railing. There is a red no-entry sign to its right and the card reader on the wall right of the door. The balcony has no stairs, so you reach it by jumping across from the deck next to it. The door is also on our interactive MW4 DMZ map under the X01 keys layer, on the Main Warehouse floor.
Click to enlarge The office door with the unlock prompt, the no-entry sign and the card reader on the right. How to Get the Superintendent’s Office Keycard
The Superintendent’s Office keycard is field loot, and keys roll randomly, so there is no fixed spot to farm it. We already had ours in the backpack from earlier in the match, so we cannot point to a spot yet. The card itself looks like a purple keycard, but the game labels it a key in the tooltip, Epic and worth $100.
Count on it being used up. The card was in our backpack before the run and was gone from our inventory once we were inside and opened the first container. Loot the whole office in one go.
To get into X01 you can pick it straight from the FOB deploy menu, as its own location with Free Roam, and you spawn inside the facility. Our X01 entrance guide covers the ways in, and every key on Hajin is in our MW4 DMZ keys guide.
The Route and the Jump
The office has one entrance, and getting to it takes a short climb and one tricky jump. The route video above shows every step.
- Up the metal stairs. In the Main Warehouse hall, start on the open floor just west of the Main Warehouse icon and take the metal staircase up to the mezzanine along the wall.
- Over the IBC tank onto the upper deck. At the top, hop onto the white IBC tank in its metal cage next to the wall, climb up the sloped corrugated metal roof behind it and pull yourself up the ledge onto the concrete deck above.
- The barrel jump. Cross the deck to the stack of blue barrels at the railing. From there you can see the office door on its balcony across the gap. Climb onto the barrels and jump across to the balcony. This is the tricky part. The balcony has no stairs, so if you miss the jump you drop down to the floor below and have to climb back up.
- The door. On the balcony, swipe the card at the reader to the right of the door, next to the red no-entry sign.
Click to enlarge From the blue barrels, the office door on its balcony across the gap. This is the jump. What Is Inside the Superintendent’s Office
Behind the door is a proper office. A big wooden desk stands on a green rug in the middle, with filing cabinets and bookshelves along one wall, sideboards under a large painting and the windows, and two green weapons lockers in the back corner. We opened 14 containers. There were a suitcase the game calls Luggage, four filing cabinet drawers, two IT bags, two military lockers, a military bag and a rifle case on the desk, the two weapons lockers, and a MINA MS41 crate under the window that the game calls a Footlocker. Some of the best loot was not in a container at all.
Containers
- 4× Filing Cabinet
- 2× IT Bag
- 2× Military Locker
- 2× Weapons Locker
- 1× Footlocker
- 1× Luggage
- 1× Military Bag
- 1× Rifle Case
The containers decide the loot. Tap one to see what it can drop in our loot data.
Loot
-
Weapons Grade Isotope Legendary $12,000 Loose in the room -
Human Trial Records: R-18 ×2 Epic $8,000 each Loose in the room -
MAR-9 Legendary $6,900 Weapons Locker -
Zip Gun Recipe Rare $5,000 Weapons Locker -
Animal Trial Records: R-4 Rare $3,000 Military Bag -
Degraded Execution Footage Rare $2,000 IT Bag -
Encrypted Archive ×2 Rare $2,000 each Weapons Locker, Military Locker -
Medkit Epic $1,000 Military Locker -
2-Plate Armor Vest ×2 Rare $1,000 each Weapons Locker -
Medium Backpack Rare $1,000 Footlocker -
Ballistic Flight Logs ×2 Uncommon $1,000 each Filing Cabinet, Rifle Case -
CPU Rare $500 IT Bag -
High-Tenacity Fibers ×2 Rare $500 each Weapons Locker -
Nitro Compounds Rare $500 Weapons Locker -
Nylon Cloth Rare $500 Loose in the room -
Recon Drone Rare $300 Weapons Locker -
Mojave .357 Uncommon $300 Rifle Case -
Rezi 12 Common $300 Weapons Locker -
Biomaterials ×2 Uncommon $200 each Filing Cabinet -
Electronic Sensors Uncommon $200 IT Bag -
Rigid Synthetics ×2 Uncommon $200 each Military Locker, Filing Cabinet -
Encodable Blank Keycard Epic $100 Military Bag -
Ammo Box Uncommon $100 Weapons Locker -
Riot Shield Uncommon $100 Military Locker -
Stim Uncommon $100 Military Locker -
Throwing Knife Uncommon $100 Military Locker -
Concussion Grenade Common $50 Weapons Locker -
Frag Grenade Common $50 Weapons Locker -
Proximity Mine Common $50 Military Locker -
Screamer Mine Common $50 Footlocker -
Shock Stick Common $50 Weapons Locker -
Armor Plate ×3 Common Military Bag, Military Locker, Footlocker -
Electronics ×15 IT Bag, Filing Cabinet, Luggage -
Metals ×5 Filing Cabinet -
Synthetics ×5 Luggage
From one opening in our own run. Loot is random, so your room can roll differently, and we add every new run of this key. Values are per item, from the in-game tooltips. The loot value adds up every item with a known value and the cash, so it is a lower bound: crafting resources and items without a value are not in it.
The best find lay on the desk next to the telephone, a Legendary Weapons Grade Isotope worth $12,000. Two Human Trial Records: R-18 ($8,000 each) lay loose on the sideboards, one under the painting and one near the weapons lockers. The first weapons locker held a Legendary MAR-9 ($6,900), a Zip Gun Recipe for the 3D printer ($5,000) and an Encrypted Archive ($2,000), and the second one a Recon Drone, a 2-Plate Armor Vest and printer ingredients. The military bag on the desk had an Animal Trial Records: R-4 ($3,000) and an Encodable Blank Keycard, which you can turn into the Executive Room keycard at an encoder. The rest was smaller stuff, like Degraded Execution Footage in an IT bag, Ballistic Flight Logs and crafting resources in the drawers. That adds up to at least $60,050 in the room.
Click to enlarge The office with the desk on the green rug (brightened).
Click to enlarge The two weapons lockers in the back corner (brightened).
Click to enlarge The Weapons Grade Isotope on the desk, next to the telephone. Is the Superintendent’s Office Keycard Worth It?
Yes. The Superintendent’s Office is a nice place to hide in busy X01. There is only one way in, and it takes a tricky jump to reach, so it is fine for hiding out.
The loot is decent too. You get two weapons lockers, and some expensive valuables lie loose in the room. Altogether that is fine for a purple card, and in our run there was even a Legendary valuable on the table.
Our other X01 keycard pages cover Deep Vault 106, Deep Vault 301, Deep Vault 406, the Executive Room, the Audit Room, the Small Test Chamber, the Maintenance Room and Lt. Chol-Min’s Stash Room, each with its route and loot.
Frequently Asked Questions
Where is the Superintendent's Office in MW4 DMZ X01?
In the X01 Main Warehouse, on the Main Warehouse floor. The office sits on the upper level of the warehouse hall, just west of the Main Warehouse icon on the tac map. The keycard tooltip says F4, where the climb starts, and the office itself sits just west of that line in E4. Take the metal stairs up, climb over the IBC tank onto the upper deck, then jump from the blue barrels across to the small balcony in front of the door. It is the only way in.
How do you get the Superintendent's Office keycard?
It is field loot, and keys roll randomly, so there is no fixed spot to farm it. We already had ours in the backpack from earlier in the match, so we cannot point to a spot yet. The game labels it a key in the tooltip, worth $100.
Is the Superintendent's Office keycard used up?
Yes, count on it. The card was in our backpack before the run and was gone from our inventory once we were inside and opened the first container. Loot the whole office in one go.
Is the Superintendent's Office keycard worth it?
Yes. It is a nice place to hide in busy X01, because there is only one way in and it takes a tricky jump to reach. The loot is decent too, with two weapons lockers and some expensive valuables lying loose in the room. Altogether it is fine for a purple card, and in our run there was even a Legendary valuable on the table.